---
title: "Xiangqi Game Review — Find Your Mistakes, Free · Xiangqi Master"
description: "Review a finished xiangqi game free: every move graded from best to blunder, with the engine's better move. Runs in your browser; nothing is uploaded."
url: https://xiangqimaster.com/xiangqi-game-review
updated: 2026-09-25
source: Xiangqi Master (https://xiangqimaster.com)
license: CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/)
---

# Reviewing a xiangqi game

Every position, move and legality claim on this page is verified programmatically against our open rules engine, which implements the WXF laws for movement, checkmate and both repetition rulings: a side that forces a repetition by perpetual check or perpetual chase loses rather than drawing. The chase half has not been validated against the official casebook.

> Direct answer
>
> You can review a finished xiangqi game for free on this site. The engine goes through every position, grades each move as best, good, inaccuracy, mistake or blunder, and shows what it would have played instead, along with each side's accuracy. It runs in your own browser in about half a minute, and the game is not uploaded anywhere.

## What a review shows you

Three things, all drawn from the same pass over the game:

- **A grade on every move.** The move list is marked, so the turning points are visible at a glance instead of buried in forty lines of notation.
- **The better move, and what yours cost.** Pick a move and you see what the engine would have played in its place, and how much your move gave away.
- **A summary for each side.** An accuracy percentage, the average amount lost per move, and a count of how many moves fell into each grade.

The same engine plays the [computer opponents](https://xiangqimaster.com/xiangqi-ai) and runs the [analysis board](https://xiangqimaster.com/chinese-chess-solver), so a review and a game against the computer agree about what a good move is.

## How a move is graded

The engine scores every position of the game. What a move cost you is the difference between what the position was worth to you before you moved and what it was worth after. Scores are in the engine's own units, in which a horse is worth roughly 400.

| Grade | What it means |
| --- | --- |
| Best | You played the engine's own move. |
| Good | You gave away 50 or less. |
| Inaccuracy | You gave away 51 to 120. |
| Mistake | You gave away 121 to 300. |
| Blunder | You gave away more than 300: about a horse, or worse. |

Those lines are judgement, not mathematics, and they were placed so that a mistake starts well below the price of a piece. One more rule keeps the review honest: a position is only ever counted as worth up to a fixed ceiling. Without it, one forced mate late in the game would make every earlier error look like a rounding error, and the whole review would collapse into "the last move was everything".

## How to start a review

Open a finished game from your game history and press **Review this game**. After a game against the computer that lasted at least six moves, the end-of-game screen offers the review directly.

A bar shows the progress, and a full game takes about half a minute. The work happens in a background thread in your own browser, so the game is never sent to a server, and nobody but you sees the result.

## What it cannot tell you

The engine searches each position briefly, a fraction of a second, because searching every position of a whole game at full strength would take minutes rather than seconds. That is plenty to find the moves that actually lost material, and it does not change whether a move was a blunder. It is less certain about the line between a good move and an inaccuracy, so treat that boundary as a hint.

It also grades by evaluation, not by reason. It can tell you that a move lost 200 and what would have been better; it cannot tell you what you were thinking, and that is the part worth working out for yourself.

## Getting more out of it

In Chinese the habit has its own word: **复盘** (fùpán), going back over a finished game move by move. The players who improve fastest do it after losses, and start with the first mistake, not the last: by the time the position is lost, the decision that lost it is usually many moves behind.

- **Look at the blunders first.** They are where the points went.
- **Before you read the better move, decide what you would play.** Then check. Agreement confirms something you now understand; disagreement is the lesson.
- **Take the position to the [analysis board](https://xiangqimaster.com/chinese-chess-solver)** and play the line out, to see why the engine's move works.

The longer version of this advice is in [how to review your own games](https://xiangqimaster.com/blog/how-should-i-review-my-games).

## Related questions

Is there a free xiangqi game review?

Yes. Every finished game can be reviewed for free: each move is graded from best to blunder, with the engine's better move and a summary for each side.

Does the review upload my game?

No. It runs in your own browser, in a background thread, and the game is not sent anywhere.

How long does a review take?

About half a minute for a full game. A bar shows the progress.

What counts as a blunder?

A move that gives away more than 300 in the engine's units: roughly a horse, or worse. A mistake is 121 to 300, and an inaccuracy is 51 to 120.

Can I review a game I played somewhere else?

Play the moves out on the [analysis board](https://xiangqimaster.com/chinese-chess-solver), which gives a live evaluation and the engine's suggested move at each step.

## Related xiangqi resources

The analysis board

Any position, live evaluation

Play the computer

A game worth reviewing

How to review your own games

The habit, not the tool

Tactical patterns

What most blunders look like

## Play a game, then review it

A review needs a finished game. Play one against the computer, free and with no download.
