Are blitz, rapid and classical xiangqi rated separately online?

These answers restate the rules implemented by our open-source engine, which follows the WXF laws and is regression-tested against the official 110-diagram repetition casebook. Where an answer refers to a specific position, that position lives on the linked reference page, where the build verifies it against the engine before publishing.

Direct answer

Usually, yes. Most online platforms maintain a separate rating for each speed category, commonly blitz, rapid and a slower classical or standard pool, rather than one combined number. A fast game and a slow one draw on genuinely different skills, and mixing their results into a single rating would blur what that number is actually measuring.

Why the split makes sense

Blitz rewards fast pattern recognition and punishes slow calculation; a full time control rewards exactly the deep calculation blitz has no room for. A player can reasonably be strong at one and much weaker at the other, so a single combined rating would hide more than it revealed. See xiangqi time controls for the speeds this usually splits across.

What this means for tracking your own progress

Watch each rating separately rather than expecting them to move together. Genuine improvement in calculation and endgame technique tends to show up in the slower rating first, while faster pattern recognition and blitz-specific instincts show up in the faster one, and the two can drift apart for long stretches without either being wrong.

Related questions

Which rating should I trust more as a measure of real strength?

Slower time controls generally reflect deeper understanding with less noise from time pressure, though both are meaningful in their own context.

Does correspondence play get its own rating too?

Where platforms offer it, yes, as a further separate pool; see correspondence xiangqi.

Try it on a real board

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