Can I use a chess clock for xiangqi?
These answers restate the rules implemented by our open-source engine, which follows the WXF laws for movement, checkmate and both repetition rulings: a side that forces a repetition by perpetual check or perpetual chase loses rather than drawing. The chase half has not been validated against the official casebook. Where an answer refers to a specific position, that position lives on the linked reference page, where the build verifies it before publishing.
Direct answer
Yes, any of them. There is nothing xiangqi-specific about clock use, so a standard digital chess clock with increment support covers everything. Analogue clocks work too, though without an increment they are less suitable for endgames that need precise technique.
Why an increment is worth having
Xiangqi mates take a handful of accurate moves, not one. Without an increment, won endgames get lost on time — and because stalemate is a loss and perpetual check is a loss, flagging is often the only way a clearly winning position fails to win.
Set it the same way
Main time plus increment, set exactly as in chess. Red moves first, so Red's clock is the one started when the game begins, and from then on each player presses the clock after their own move. Tournament regulations specify the control; the hardware does not care which game it is timing.
Related questions
Do I need a clock for casual play?
No. Park games mostly do not use one.
Does the sixty-move rule interact with the clock?
No, they are independent. Sixty moves without a capture draws regardless of time.