How do I avoid falling for a tactic that looks forced but actually isn't?
These answers restate the rules implemented by our open-source engine, which follows the WXF laws for movement, checkmate and both repetition rulings: a side that forces a repetition by perpetual check or perpetual chase loses rather than drawing. The chase half has not been validated against the official casebook. Where an answer refers to a specific position, that position lives on the linked reference page, where the build verifies it before publishing.
Direct answer
Before playing what feels like the only move in a forcing sequence, deliberately check whether a quieter alternative exists, especially an in-between move or a defensive resource your opponent is hoping you will not look for. A sequence that looks forced from one side is often only forced if the other side cooperates.
Why opponents rely on this exact assumption
A player setting up a trick is usually counting on you playing the moves that look forced without checking whether they actually are, since stopping to verify each one takes real effort under pressure. The habit of pausing specifically at moves that feel automatic is what catches these tricks before they land.
What to check specifically
Whether a capture is truly forced or whether ignoring it and playing a bigger threat of your own works instead, see the zwischenzug, and whether a check can be answered by something other than the obvious block or retreat. Both are common places where an apparently forced sequence quietly has an exit.
Related questions
Does this slow down my calculation too much to be practical?
Only briefly, and only at genuinely critical moments; it does not need to be done on every routine recapture, only where a sequence feels forced and consequential.
Is this the same skill as checking if my own combination is sound?
The mirror image of it; see checking your own combinations for the attacking side of the same habit.