Is there a standard way to notate a win by resignation or a timeout, the way chess uses 1-0 and 0-1?

These answers restate the rules implemented by our open-source engine, which follows the WXF laws for movement, checkmate and both repetition rulings: a side that forces a repetition by perpetual check or perpetual chase loses rather than drawing. The chase half has not been validated against the official casebook. Where an answer refers to a specific position, that position lives on the linked reference page, where the build verifies it before publishing.

Direct answer

The same way as any other win: 1-0 or 0-1 at the end of the score, exactly as in chess. The result says only who won, not how, so a resignation, a loss on time and a checkmate all end with the same result. If the reason matters, it goes in a short note beside the result, written in words, rather than in a symbol of its own.

Why the result does not say how the game ended

The move list already records what happened on the board, and the result only has to say who won. How the game ended is extra information, so it is left to a note, the same way the reason for a draw is left out of a plain ½-½.

What digital game files actually store

Software keeps the result as its own field, separate from the move list, and some programs also record how the game ended. What a player sees on screen depends on the program.

Related questions

Does a checkmate get written differently from a resignation?

Not in the result, which is 1-0 or 0-1 either way. The difference is in the moves: a mated game ends with the mating move, while a resigned game simply stops.

Is there an agreed way to note a draw's exact cause?

Not a single universal one, though many game records do briefly state whether it was by agreement, repetition, or the move-count rule.

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