How should I review my xiangqi games?
These answers restate the rules implemented by our open-source engine, which follows the WXF laws and is regression-tested against the official 110-diagram repetition casebook. Where an answer refers to a specific position, that position lives on the linked reference page, where the build verifies it against the engine before publishing.
Direct answer
Take a game you lost and find the move where the position turned — not the blunder at the end, the move before things became difficult. Then answer one question: what did I not look at? Use an engine to check your conclusion, never to form it.
Why the engine goes second
An engine that tells you the answer before you have thought teaches nothing. Form your own view of the critical position first, then compare. The gap between your answer and the engine's is the entire content of the lesson; without your answer there is no gap to learn from.
How much to review
Roughly one game reviewed for every two or three played. Long games teach more than fast ones, because you can only learn from decisions you actually had time to make. Puzzles are the exception — there, volume is the point.
Related questions
Should I review wins too?
Occasionally, especially ones that felt uncomfortable. Losses carry more information per game.
What if I cannot find the turning point?
Look for where your piece count of attackers around either palace changed. That is usually it.