Is developing a cannon or horse toward the edge of the board ever a sound opening idea?
These answers restate the rules implemented by our open-source engine, which follows the WXF laws and is regression-tested against the official 110-diagram repetition casebook. Where an answer refers to a specific position, that position lives on the linked reference page, where the build verifies it against the engine before publishing.
Direct answer
Occasionally, but it needs a specific reason. Developing a cannon or horse toward an edge file reaches fewer of the board's central points than standard development does, so it is not a good default. It can be sound as a deliberate plan, supporting a specific flank attack or avoiding a particular line of theory, but it should not be the automatic choice.
Why the centre is normally worth more
Central files and points influence more of the board and connect more easily to an attack on the enemy palace, which sits on the central files of the back rank. A piece developed toward the edge simply has fewer useful points available to it later, all else being equal.
When edge development earns its keep
If your actual plan is a specific flank attack, or you are deliberately steering away from an opponent's known strength in the centre, moving a piece toward the edge in service of that concrete plan is reasonable. The test is whether the move serves an actual idea you can explain, not whether it merely avoids the busier central files.
Related questions
Is this the same as a bad move in the opening?
Not inherently, it is a move that needs justification more than a central one does, rather than an automatic mistake.
Should beginners experiment with flank development?
Not as a first habit; see opening principles for the more reliable central-development default to build first.