Is it okay to use a hint or suggested-move feature while learning xiangqi?
These answers restate the rules implemented by our open-source engine, which follows the WXF laws for movement, checkmate and both repetition rulings: a side that forces a repetition by perpetual check or perpetual chase loses rather than drawing. The chase half has not been validated against the official casebook. Where an answer refers to a specific position, that position lives on the linked reference page, where the build verifies it before publishing.
Direct answer
Yes, in the right setting. Using a hint while practising alone, working through puzzles, or playing a casual game against the computer is a completely normal way to learn, no different from checking a rulebook. It only becomes a problem the moment it is used during a game against a real person, rated or casual, where it counts as the same outside assistance as engine cheating.
Why hints are fine in solo practice
A hint feature during puzzle practice or a casual computer game is there specifically to help you learn, and using it that way is exactly what it is designed for. There is no opponent being disadvantaged, and stopping yourself from ever using it would only slow down learning for no real benefit.
Where the line actually is
The moment a real opponent is relying on the game being a fair, unassisted contest, whether casual or rated, outside help of any kind stops being a learning tool and becomes exactly the problem described at engine cheating. The setting is what matters, not the feature itself.
Related questions
Should I wean myself off hints as I improve?
Gradually, yes. Relying on them less over time is a reasonable sign that recognition is developing on its own.
Is using a hint the same as looking up how a piece moves?
Related but not identical; see looking up a piece's move mid-game for the narrower rules-lookup case.