What happens if I leave both chariots undeveloped for too long?
These answers restate the rules implemented by our open-source engine, which follows the WXF laws and is regression-tested against the official 110-diagram repetition casebook. Where an answer refers to a specific position, that position lives on the linked reference page, where the build verifies it against the engine before publishing.
Direct answer
You are effectively down your two strongest pieces for as long as it lasts. A chariot is worth more than any other piece on the board, and one doing nothing on the back rank contributes nothing to either attack or defence. Games are very often decided by exactly this: one side's chariots arrive and the other's never do.
Why it is worse than it looks
Material counts do not show idle pieces. A player with equal material but one undeveloped chariot is not equal at all, because the opponent is effectively attacking with an extra piece that will never be met.
The fix is almost always the same
Find the piece standing on the file you want and move it, even if the move looks unambitious. A chariot that finally reaches an open file on move fourteen is still worth far more than one that never gets there.
Related questions
How many moves is too many to leave a chariot at home?
Past move ten with no plan for either chariot is generally a warning sign.
Is one undeveloped chariot as bad as two?
Less bad, but still a real cost. One active chariot cannot do the work of two.