What is perpetual chase in xiangqi?

These answers restate the rules implemented by our open-source engine, which follows the WXF laws for movement, checkmate and both repetition rulings: a side that forces a repetition by perpetual check or perpetual chase loses rather than drawing. The chase half has not been validated against the official casebook. Where an answer refers to a specific position, that position lives on the linked reference page, where the build verifies it before publishing.

Direct answer

長捉 is repeatedly threatening to capture the same piece so the opponent must keep moving it, producing a repetition. As with perpetual check, the chaser is required to vary and loses if they refuse. It is the subtler half of the repetition laws and the part where rule codes differ most.

What counts as a chase

Broadly: a repeated threat to capture a specific piece where the threat is real and the target must keep running. What does not count is the harder question, and the official casebook exists to settle it. Common distinctions include whether the chased piece is protected, and whether the chasing piece could actually take it profitably.

Why it is hard to adjudicate

Because a position can involve checking, chasing and ordinary repetition at once, and the two sides may be doing different things. This is why the WXF publishes a 110-diagram casebook of worked examples rather than a one-line rule, and why so few programs implement chase at all: the casebook exists only as a scanned manual, so there is nothing machine-readable to test against. Ours does implement it — a perpetual chaser loses here — but for that same reason we cannot claim it is validated against the casebook, and it deliberately misses chases created by discovery rather than by the moving piece.

Related questions

Is chasing a soldier a perpetual chase?

Generally the rules treat chasing a soldier differently from chasing a major piece. The casebook is the authority on which cases count.

What if I chase and my opponent checks?

Mixed cases are exactly what the casebook covers, and the answer depends on the specific combination.

Try it on a real board

Reading an answer is one thing; playing it is another. Free, instant, and nothing to install.