How do you play an endgame with chariot and elephant against chariot and advisor, where each side kept a different defender?
These answers restate the rules implemented by our open-source engine, which follows the WXF laws and is regression-tested against the official 110-diagram repetition casebook. Where an answer refers to a specific position, that position lives on the linked reference page, where the build verifies it against the engine before publishing.
Direct answer
Material is level, so the game turns on which side's remaining defensive coverage has the bigger gap. An elephant and an advisor defend differently: the elephant covers points outside the palace and near the river, while the advisor covers only the palace itself, so each side is weak in a different place. The practical plan is aiming your chariot at whichever defender's uncovered zone is easier to reach.
Why the two defenders are not interchangeable here
A lone elephant leaves the palace itself only lightly covered by comparison, since its own points sit outside it. A lone advisor leaves the approaches near the river and the palace's outer points uncovered instead, since it never leaves the palace at all. Each is a genuinely different kind of weakness, not simply a smaller version of the other.
Choosing where to attack
Compare which of the two defenders' gaps your own chariot can reach faster and more safely, factoring in your own soldier if either side still has one. There is rarely an automatic answer; it depends on which side of the board each chariot is already active on and how exposed the general is in that specific position.
Related questions
Is this endgame usually a draw?
Often, with careful play from both sides, but real winning chances exist for whichever side finds the weaker gap first.
Does it matter which side has the elephant versus the advisor?
Not inherently; what matters is the specific position, not a general preference for one defender over the other.