How does piece coordination, not just material, affect converting an endgame advantage?
These answers restate the rules implemented by our open-source engine, which follows the WXF laws and is regression-tested against the official 110-diagram repetition casebook. Where an answer refers to a specific position, that position lives on the linked reference page, where the build verifies it against the engine before publishing.
Direct answer
Poorly coordinated extra material converts far more slowly than a smaller advantage where the pieces actually work together, because uncoordinated attackers let the defending side deal with each threat separately instead of facing them all at once. Material tells you how much you have; coordination tells you how effectively it can actually be used.
Why an extra piece is not automatically useful
A chariot on one side of the board and a cannon stuck on the other, each unable to support the other's threats, function almost like two separate, weaker attacks rather than one combined one. The defending side, facing only one threat at a time, can often hold a position that would be immediately lost if the same material were working together.
What to actually do about it
Before pushing for a quick win, spend a few moves bringing scattered pieces into mutual support, even though this feels slow when you are already materially ahead. A converted advantage that takes ten extra, careful moves is far better than a rushed attempt that lets the defence survive because your pieces never combined their threats. See converting a material advantage for the broader technique this sits inside.
Related questions
Is this more important in the endgame than the middlegame?
It matters throughout, but it becomes more visible in the endgame, where fewer pieces make every one of them individually more significant.
Should I always regroup before attacking, even if it costs tempo?
As a general habit while ahead, yes, since the safety of a coordinated attack is usually worth more than the speed of an uncoordinated one.